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Swordfighting, for Writers, Game Designers, and Martial Artists
From the Foreword by Neal Stephenson:
“Whether you are a writer or game-maker seeking the kind of information I sought while writing The Baroque Cycle, or just a general reader with an interest in the arts to which Guy Windsor has dedicated his career, you should find much that is rewarding in these pages.”
This book is a collection of essays and articles, about half of which have been adapted from Guy's successful blog, at guywindsor.com, the rest have never been published before. It is in eight sections:
- “What is Historical Swordsmanship?” covers some aspects of researching and recreating the Art.
- “Martial Essentials” covers some of the less-well-understood aspects of what martial arts are and how they work.
- “Lessons from the Art” covers some of the wider real-world benefits of training, especially dealing with questions of mistakes, risk, and fear.
- “Swords” describes the main classifications of the weapons we use, and includes discussion of appropriate training tools.
- “Fighting” includes historical examples of duels, and
- discussions about the nature of real violence.
- “Writing Swordfights” is about how swords and swordfights should be represented in fiction, with examples of fights done both well and badly.
- “Gaming” is a discussion of the ways in which swordsmanship can be adapted for game design purpose.
- “Training” includes key insights into how we train swordsmanship.